CARLOS LASTRES CONTACT

What Decides the Cost of a UI and UX Design Project

Send the same brief to five studios and the quotes come back several times apart. That gap is not pricing games. It is a disagreement about what you actually asked for.

Anyone who has collected competing quotes for a design project has had the same experience. Same brief, same document, and the numbers come back several times apart.

The studios are not guessing. The brief did not define the work, so each of them defined it differently, and you are looking at five different projects with one title.

Why quotes diverge

A design estimate is priced on how much is undecided, not on how much is drawn.

Your brief says twenty screens. It does not say what states those screens have. Error, empty, loading, offline, no permission, too much data, not enough data. All of those get designed, because all of those happen.

Twenty screens is routinely sixty to eighty states.

The expensive quote counted sixty. The cheap quote counted twenty. The cheap one will come back for more money once the work starts, and by then you have no leverage.

Read the line items, not the total

When you compare, check whether each of these is actually included.

Deciding what to build. If the quote does not include requirements work, then defining the product is your job. That is fine if you have someone internally who can make those calls. If you do not, the cost does not disappear, it turns into delay.

The states. Error, empty, loading, no permission. A quote that skips these produces several dozen questions during development, each answered by whoever is nearest at the time, which is how a product ends up feeling inconsistent.

Working with the engineers. Does the studio hand over files and stop, or answer questions during build, or check the result against the design? Projects without this ship looking noticeably different from what was approved.

Revisions. Quotes that say unlimited are rarely unlimited. Ask how many rounds and what counts as one.

How to think about the rate

Compare rate and duration rather than headline totals.

In Japan, design work is commonly quoted per person per month, and the same scope from a freelancer, a studio, and a large agency can differ by several times. What you are paying for in the difference is bench depth, cover if someone leaves, and who carries the responsibility if it goes wrong.

Cheaper is not worse. Putting a small project through a large agency means paying for people who manage rather than people who make. But sending a project to the lowest bidder when nobody internally can make decisions means nobody is making decisions at all.

What the cheap quote left out

In the projects I have been brought in to review, three things are missing almost every time.

Other languages. Adding an English version later costs more than designing for two languages from the start, because the text lengths change and the layouts stop working.

Accessibility. Retrofitting it is close to rebuilding. Deciding it at the start costs almost nothing.

Operations. Who adds the next screen, six months from now, and using what. If that is undefined, then in two years the product will contain several visual generations at once.

What you can do to get better numbers

Estimate accuracy is a function of brief accuracy. If you want the number down, add information rather than negotiating.

Four things, written before you send anything out, will narrow the spread considerably:

  • The single most important thing a user does in this product
  • Who they are, and how they do this today without you
  • The existing systems and design constraints that cannot move
  • What has to be working by when

The last one matters most. "Everything" is not a deadline. Naming what has to work first is what makes it possible to cut anything at all.

The most expensive way to buy design

Commission the work, then decide what it is while it is being built.

This is a sequencing problem more than a money problem. When direction changes mid project, the work already done is simply gone. Design is often assumed to be cheap to redo because nothing physical was made, but every redo drags the engineering that was built against it.

Decide, then build. If you cannot decide yet, make deciding its own small piece of work with its own budget. Doing either of those changes the total more than any negotiation will.

READ NEXT

← All insights